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Apex Legends Balance Patch Is Live – Notes Tease Season 1 Changes

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As announced in the Apex Legends 2019 Roadmap, it’s not long now until the first season addition is released. Before all that happens though Respawn have released an Apex Legends balance patch.
The devs have released details as to why they launched the update to balance the game across all platforms where apex legends is currently available. At the time of this article the balance patch has impacted weapon balances changes, which are currently live and working. Season 1 later this month will see changes to the character abilities and rigs,

It’s worth trawling the patch notes that were discussed on Reddit, with all the changes you need to know about in this article.

Respawn states “We make less frequent, better tested, higher impact balance changes in order to minimize the impacts on your time spent mastering the game.”

Apex Legends Balance Patch – Legend balance updates

It’s first of all worth noting the Apex legends balance patch won’t affect Legends until Season 1 releases, however Respawn has told us that “Our goal is to be able to have characters with different rig sizes, hitboxes and ability kits, and still have each character be roughly equal in power level, win rate and viability of pick.”

Apex Legends balance patch – Minor balance changes:

Caustic
  • Traps – Reduced cooldown to 25 seconds from 30 seconds
  • Traps – Increased radius and proximity radius by about 10%
  • Traps – Removed a 1 second delay on the smoke dealing damage to players

Pathfinder

  • Insider Knowledge – Increased the number of beacons in the world to 12 from 10

Lifeline

  • Care Package – Removed slight chance that level 4 armour and helmets will drop

Wraith

  • Into The Void – Cool down increased from 20 -> 25 seconds

Bangalore

  • Double Time – Reduced move speed bonus to 30% from 40%

Apex Legends balance patch – Major balance changes

  • Hit box size reductions and optimisations for Caustic, Pathfinder and Gibraltar ”We’re better sizing hitboxes to character gear & model” – Respawn. ”Since these adjustments have a MAJOR impact on the game, we want to make sure there aren’t any major bugs, so we didn’t want to rush them out” ”If these adjustments prove to be insufficient, we’ll consider additional adjustments during Season 1”

Apex Legends balance patch – Weapon balance changes (Live now)

Wingman

  • Rate of fire reduced from 3.1 -> 2.6 shots per second.
  • Skullpiercer Headshot damage multiplier reduced from 2.5 -> 2.25
  • Increased base hip fire spread and decreased the rate at which hip fire spread decays (shrinks back down).

Peacekeeper

  • Shotgun Bolt rechamber rate has been reduced for the Peacekeeper only.
  • Level 1 mitigation 10% -> 7.5%
  • Level 2 mitigation 20% -> 13%
  • Level 3 mitigation 25% -> 16%
  • Wingman and Peacekeeper availability has been reduced in all zone tiers.
  • Increased availability of energy weapons & ammo in all zone tiers.

Why no P2020 or Mozambique buffs?

Raspawn responded to say ”We love y’all’s ‘Bique memes, so we’re hesitant to lose that :P”

”In all seriousness, our goal is to have a power curve of weapons. “Power curve” just means that some weapons will be weaker and more common, while others will be stronger and rarer. Some weapons are intentionally less powerful until fully purp’d with hopups and attachments, while other weapons on the bottom of the power curve are your early game, better-than-melee, but-gotta-upgrade-out-of-ASAP weapons. We’ve seen some good feedback from players about how to make these pistols more exciting without losing out on the goal above that we’re listening to. We’ll be continuing to watch player data and feedback and trying things out internally but for now, they’ll remain the same.”

That about wraps up the Apex Legends balance patch for now, why not have a read of our Apex legends wiki guide for some awesome tips and tactics?

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I've been a gamer ever since I was old enough to hold a controller, early 90's to be exact. My first console was a NES, with my favourite games ranging from Super Mario to Duck Hunt. Fast forward almost 30 years and I'm now a PS4, PC and Switch player. My ideal genres are RPG and RTS titles, so Assassin's Creed, Kingdom Hearts, Viv 6 and Two Point Hospital are included in my mix.

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