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Fortnite v8.20.1 Patch Notes Contain Stability Enhancements & Bug Fixes

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Earlier today the guys over at Epic released a patch which aims to “fix some bugs and stability issues.” The Fortnite v8.20.1 Patch Notes state that the update has been deployed across Xbox One, PS4 and PC in a hefty sized client patch.

The idea that we’re getting from the Fortnite v8.20.1 Patch Notes is that there were issues that were discovered after the Fortnite v8.20 update released, and the 500mb patch today aims to resolve some of these.

It’s worth noting the Fortnite v8.20.1 Patch Notes below don’t mention the intention to revert the health and material changes which within 8.20 were reverted.

Fortnite v8.20.1 patch notes in detail

Here’s exactly what the official Epic post says about the Fortnite v8.20.1 Patch Notes:

”We released the v8.20.1 client update today, March 29 at 5AM ET(0900 UTC) to fix some issues that appeared after releasing the v8.20 update. You can find full details below on all the fixes included in this client update.

NOTE: We are working with Apple on certification of the iOS update, players on iOS can continue to play and we will let you know when the update is available.”

Battle Royale

  • Fixed an issue where spectator numbers would not update, even after the spectator had left the game.
  • Fixed an issue that caused players to be unable to queue in the correct division level in the Arena game mode when the party leader was in a lower division.
  • Fixed an issue which caused the Poison Dart Trap to be hidden behind certain wall assets.
  • Fixed an issue where trap placement on walls would be blocked if a stair structure was attached to the wall.
  • Fixed an issue that prevented players from getting removed from the Baller when hit by a Boogie Bomb.
  • Fixed an issue preventing friend invites from displaying in the social panel.

Creative

  • Fixed an issue where Creature Spawners wouldn’t activate within the correct range after it has been resized.
  • Fixed an issue where the Phone Tool would emit two beams rather than one after copying multiple times.
  • Fixed an issue that prevented non-damaging traps (Ice Block, Bouncers, etc) from functioning if the Game was not started.
  • Fixed an issue where any Baller vehicle that was placed on an Island prior to v8.20 could not use the boost.
  • Fixed an issue that prevented vehicles from being damaged by Music Sequencer when damage was turned on.

Save the World

  • Re-enabled the X Marks the Spot sub-objective.
  • Fixed an issue where the X Marks the Spot objective was removing items from player inventories.
  • Fixed an issue that was causing B.A.S.E to incorrectly hover over player built structures.

Are you experiencing an issue that’s not listed here? Let us know on any of our official social channels or by using the in-game Feedback feature found in Options.

  • How to use the in-game Feedback report system:
    • While in-game, open the Options menu
      • Navigate to the Feedback Button
        • Create a Bug report to provide us with logs of the issue

When reporting issues please include information such as:

  • Description of the issue
    • Account Name (optional)
    • Platform
    • Link to video or images
    • Include details on when this issue started happening

What were the main issues the Fortnite v8.20.1 patch notes aims to fix

It was only yesterday which saw Epic having to investigate a stability issue, resulting in having to lockdown the use of the Assault Rifle with Thermal Scope (temporarily). Due to issues surrounding the login dashboard on IOS, players were being kicked out of games in the late hours of yesterday evening.

A fix that aims to resolve a problem with Poison dart Traps has been included, the Baller and Boogie Bomb interactions in addition to an error that were causing duos to appear in different divisions within the arena Mode queue. Fortnite v8.20.1 Patch Notes did not however include any gameplay changes.

Hopefully ourFortnite v8.20.1 Patch Notes guide helped –  Happy sniping!

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I've been a gamer ever since I was old enough to hold a controller, early 90's to be exact. My first console was a NES, with my favourite games ranging from Super Mario to Duck Hunt. Fast forward almost 30 years and I'm now a PS4, PC and Switch player. My ideal genres are RPG and RTS titles, so Assassin's Creed, Kingdom Hearts, Viv 6 and Two Point Hospital are included in my mix.

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